![]() ![]() The first game that used the Lua language for scripting was Grim Fandango from the company LucasArts. The Lua language can be used without prior compilation, which allows developers to test out their code right away. Depending on the project size this means a significant amount of time spent between feature implementation and testing. ![]() However, the source code for this language must be compiled before using. Using the scripting language in games has gained a lot of attention in the last decade mainly because it allows you to create game prototypes faster, easier, and it's an important part of the so-called modding support for the game community.įor instance, you can look at Quake game from the id software company, which uses its own scripting language Quake C and is one of the reasons why there are so many mods for this game. It is usually used as a base platform for the game and manages all important functions from 2D/3D graphics, physics, sound effects, and network communication to artificial intelligence, scripting, and support for various software/hardware platforms. Almost every game uses a game engine to help developers in video game production.
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